Name CHROMIUM_completion_query Name Strings GL_CHROMIUM_completion_query Version Last Modified Date: May 7, 2019 Dependencies OpenGL ES 2.0 is required. GL_KHR_parallel_shader_compile is required. Overview This extension provides a same query mechanism as the COMPLETION_STATUS_KHR in GL_KHR_parallel_shader_compile, which indicates whether the program linking or shader compilation has completed. The major advantage of this query is that it doesn't incurs an expensive round-trip to the GPU thread. So it's much cheaper for polling. You can use it this way: glBeginQueryEXT(PROGRAM_COMPLETION_QUERY_CHROMIUM, query); glLinkProgram(program); glEndQueryEXT(PROGRAM_COMPLETION_QUERY_CHROMIUM); GLuint available = 0u; glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE, &available); if (available) { GLuint result = 0u; glGetQueryObjectuivEXT(query, GL_QUERY_RESULT, &result); } If 'available' returns true, that's equivalent to COMPLETION_STATUS_KHR returning true. Then LINK_STATUS can be obtained from 'result'. New Procedures and Functions None. Errors None. New Tokens Accepted by the parameter of BeginQueryEXT, EndQueryEXT, and GetQueryObjectuivEXT: PROGRAM_COMPLETION_QUERY_CHROMIUM 0x6009 New State None. Revision History 5/3/2019 Documented the extension