Name CHROMIUM_ordering_barrier Name Strings GL_CHROMIUM_ordering_barrier Version Last Modifed Date: December 13, 2017 Dependencies OpenGL ES 2.0 is required. Overview This extension allows a client to order operations between contexts that within the same scheduling group (stream). This extension introduces the concept of an "ordering barrier", "shallow flush", and "shallow finish". Ordering barrier generalizes the implicit flush ordering between contexts in a scheduling group (stream). Shallow flush is used to submit commands to the server without a server-side flush. Shallow finish is used to ensure that commands have executed on the server without a server-side finish. Issuing an ordering barrier on a context implies that commands on other contexts in the same scheduling group, which haven't been synchronized, either by flush, ordering barrier, or sync tokens, must run after commands on the current context. Issues None New Procedures and Functions The command void OrderingBarrierCHROMIUM() inserts an ordering barrier in the current command stream which forces any unsynchronized commands in other contexts in the same scheduling group to run after commands of the current context. Commands are not submitted to the server unless a shallow flush or flush happens, or as a result of other synchronization primitives such as sync tokens (see CHROMIUM_sync_point). The command void ShallowFlushCHROMIUM() inserts an ordering barrier and submits commands in the current context to the server. The command void ShallowFinishCHROMIUM() inserts an ordering barrier, submits commands, and returns after the commands in the current context have executed. New Tokens None Errors New State None. Revision History 12/13/2017 Documented OrderingBarrierCHROMIUM, ShallowFlushCHROMIUM, and ShallowFinishCHROMIUM.