{
    "description": [
        "Copyright 2019 The ANGLE Project Authors. All rights reserved.",
        "Use of this source code is governed by a BSD-style license that can be",
        "found in the LICENSE file.",
        "",
        "entry_point_packed_gl_enums.json: Metadata for packing entry point params.",
        "",
        "Note that all entry points have their suffixes stripped in this file.",
        "See gen_packed_gl_enums.py for the generator that uses this data."
    ],
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        "target": "BufferBinding"
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        "target": "BufferBinding"
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        "target": "BufferBinding"
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        "texture": "TextureID"
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        "buffer": "BufferID"
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        "usage": "BufferUsage"
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        "target": "BufferBinding"
    },
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        "target": "BufferBinding"
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        "memory": "MemoryObjectID",
        "target": "TextureType"
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        "target": "BufferBinding"
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        "location": "UniformLocation"
    },
    "glGetUniformfvRobust": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glGetUniformIndices": {
        "program": "ShaderProgramID"
    },
    "glGetUniformiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glGetUniformivRobust": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glGetUniformLocation": {
        "program": "ShaderProgramID"
    },
    "glGetUniformuiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glGetUniformuivRobust": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glGetVertexArrayIndexed64iv": {
        "vaobj": "VertexArrayID"
    },
    "glGetVertexArrayIndexediv": {
        "vaobj": "VertexArrayID"
    },
    "glGetVertexArrayiv": {
        "vaobj": "VertexArrayID"
    },
    "glImportMemoryFd": {
        "handleType": "HandleType",
        "memory": "MemoryObjectID"
    },
    "glImportMemoryZirconHandle": {
        "handleType": "HandleType",
        "memory": "MemoryObjectID"
    },
    "glImportSemaphoreFd": {
        "handleType": "HandleType",
        "semaphore": "SemaphoreID"
    },
    "glImportSemaphoreZirconHandle": {
        "handleType": "HandleType",
        "semaphore": "SemaphoreID"
    },
    "glInterpolatePaths": {
        "pathA": "PathID",
        "pathB": "PathID"
    },
    "glInvalidateBufferData": {
        "buffer": "BufferID"
    },
    "glInvalidateBufferSubData": {
        "buffer": "BufferID"
    },
    "glInvalidateNamedFramebufferData": {
        "framebuffer": "FramebufferID"
    },
    "glInvalidateNamedFramebufferSubData": {
        "framebuffer": "FramebufferID"
    },
    "glInvalidateTexImage": {
        "texture": "TextureID"
    },
    "glInvalidateTexSubImage": {
        "texture": "TextureID"
    },
    "glInvalidateTexture": {
        "target": "TextureType"
    },
    "glIsBuffer": {
        "buffer": "BufferID"
    },
    "glIsFenceNV": {
        "fence": "FenceNVID"
    },
    "glIsFramebuffer": {
        "framebuffer": "FramebufferID"
    },
    "glIsMemoryObject": {
        "memoryObject": "MemoryObjectID"
    },
    "glIsPath": {
        "path": "PathID"
    },
    "glIsPointInFillPath": {
        "path": "PathID"
    },
    "glIsPointInStrokePath": {
        "path": "PathID"
    },
    "glIsProgram": {
        "program": "ShaderProgramID"
    },
    "glIsProgramPipeline": {
        "pipeline": "ProgramPipelineID"
    },
    "glIsSync": {
        "sync": "SyncID"
    },
    "glIsQuery": {
        "id": "QueryID"
    },
    "glIsRenderbuffer": {
        "renderbuffer": "RenderbufferID"
    },
    "glIsSampler": {
        "sampler": "SamplerID"
    },
    "glIsSemaphore": {
        "semaphore": "SemaphoreID"
    },
    "glIsShader": {
        "shader": "ShaderProgramID"
    },
    "glIsTexture": {
        "texture": "TextureID"
    },
    "glIsTransformFeedback": {
        "id": "TransformFeedbackID"
    },
    "glIsVertexArray": {
        "array": "VertexArrayID"
    },
    "glLightf": {
        "pname": "LightParameter"
    },
    "glLightfv": {
        "pname": "LightParameter"
    },
    "glLightx": {
        "pname": "LightParameter"
    },
    "glLightxv": {
        "pname": "LightParameter"
    },
    "glLinkProgram": {
        "program": "ShaderProgramID"
    },
    "glLogicOp": {
        "opcode": "LogicalOperation"
    },
    "glLogicOpANGLE": {
        "opcode": "LogicalOperation"
    },
    "glLoseContext": {
        "current": "GraphicsResetStatus",
        "other": "GraphicsResetStatus"
    },
    "glMapBuffer": {
        "target": "BufferBinding"
    },
    "glMapBufferRange": {
        "target": "BufferBinding"
    },
    "glMapNamedBuffer": {
        "buffer": "BufferID"
    },
    "glMapNamedBufferRange": {
        "buffer": "BufferID"
    },
    "glMaterialf": {
        "pname": "MaterialParameter"
    },
    "glMaterialfv": {
        "pname": "MaterialParameter"
    },
    "glMaterialx": {
        "pname": "MaterialParameter"
    },
    "glMaterialxv": {
        "pname": "MaterialParameter"
    },
    "glMatrixMode": {
        "mode": "MatrixType"
    },
    "glMemoryObjectParameteriv": {
        "memoryObject": "MemoryObjectID"
    },
    "glMultiDrawArrays": {
        "mode": "PrimitiveMode"
    },
    "glMultiDrawArraysIndirect": {
        "mode": "PrimitiveMode"
    },
    "glMultiDrawArraysInstanced": {
        "mode": "PrimitiveMode"
    },
    "glMultiDrawArraysInstancedBaseInstance": {
        "mode": "PrimitiveMode"
    },
    "glMultiDrawElements": {
        "mode": "PrimitiveMode",
        "type": "DrawElementsType"
    },
    "glMultiDrawElementsBaseVertex": {
        "mode": "PrimitiveMode",
        "type": "DrawElementsType"
    },
    "glMultiDrawElementsIndirect": {
        "mode": "PrimitiveMode",
        "type": "DrawElementsType"
    },
    "glMultiDrawElementsInstanced": {
        "mode": "PrimitiveMode",
        "type": "DrawElementsType"
    },
    "glMultiDrawElementsInstancedBaseVertexBaseInstance": {
        "mode": "PrimitiveMode",
        "type": "DrawElementsType"
    },
    "glNamedBufferData": {
        "buffer": "BufferID"
    },
    "glNamedBufferStorage": {
        "buffer": "BufferID",
        "target": "BufferBinding"
    },
    "glNamedBufferSubData": {
        "buffer": "BufferID"
    },
    "glNamedFramebufferDrawBuffer": {
        "framebuffer": "FramebufferID"
    },
    "glNamedFramebufferDrawBuffers": {
        "framebuffer": "FramebufferID"
    },
    "glNamedFramebufferParameteri": {
        "framebuffer": "FramebufferID"
    },
    "glNamedFramebufferReadBuffer": {
        "framebuffer": "FramebufferID"
    },
    "glNamedFramebufferRenderbuffer": {
        "framebuffer": "FramebufferID",
        "renderbuffer": "RenderbufferID"
    },
    "glNamedFramebufferTexture": {
        "framebuffer": "FramebufferID",
        "texture": "TextureID"
    },
    "glNamedFramebufferTextureLayer": {
        "framebuffer": "FramebufferID",
        "texture": "TextureID"
    },
    "glNamedRenderbufferStorage": {
        "renderbuffer": "RenderbufferID"
    },
    "glNamedRenderbufferStorageMultisample": {
        "renderbuffer": "RenderbufferID"
    },
    "glNormalPointer": {
        "type": "VertexAttribType"
    },
    "glPathCommands": {
        "path": "PathID"
    },
    "glPathCoords": {
        "path": "PathID"
    },
    "glPathDashArray": {
        "path": "PathID"
    },
    "glPathGlyphIndexArray": {
        "path": "PathID"
    },
    "glPathGlyphIndexRange": {
        "path": "PathID"
    },
    "glPathGlyphRange": {
        "pathParameterTemplate": "PathID"
    },
    "glPathGlyphs": {
        "pathParameterTemplate": "PathID"
    },
    "glPathMemoryGlyphIndexArray": {
        "path": "PathID"
    },
    "glPathParameterf": {
        "path": "PathID"
    },
    "glPathParameterfv": {
        "path": "PathID"
    },
    "glPathParameteri": {
        "path": "PathID"
    },
    "glPathParameteriv": {
        "path": "PathID"
    },
    "glPathString": {
        "path": "PathID"
    },
    "glPathSubCommands": {
        "path": "PathID"
    },
    "glPathSubCoords": {
        "path": "PathID"
    },
    "glPointAlongPath": {
        "path": "PathID"
    },
    "glPointParameterf": {
        "pname": "PointParameter"
    },
    "glPointParameterfv": {
        "pname": "PointParameter"
    },
    "glPointParameterx": {
        "pname": "PointParameter"
    },
    "glPointParameterxv": {
        "pname": "PointParameter"
    },
    "glPointSizePointer": {
        "type": "VertexAttribType"
    },
    "glPolygonMode": {
        "mode": "PolygonMode"
    },
    "glPolygonModeNV": {
        "mode": "PolygonMode"
    },
    "glProgramBinary": {
        "program": "ShaderProgramID"
    },
    "glProgramParameteri": {
        "program": "ShaderProgramID"
    },
    "glProgramPathFragmentInputGen": {
        "program": "ShaderProgramID"
    },
    "glProgramUniform1d": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1f": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1i": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1iv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1ui": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform1uiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2d": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2f": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2i": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2iv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2ui": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform2uiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3d": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3f": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3i": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3iv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3ui": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform3uiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4d": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4f": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4i": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4iv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4ui": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniform4uiv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2x3dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2x3fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2x4dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix2x4fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3x2dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3x2fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3x4dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix3x4fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4x2dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4x2fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4x3dv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProgramUniformMatrix4x3fv": {
        "program": "ShaderProgramID",
        "location": "UniformLocation"
    },
    "glProvokingVertex": {
        "provokeMode": "ProvokingVertexConvention",
        "mode": "ProvokingVertexConvention"
    },
    "glQueryCounter": {
        "id": "QueryID",
        "target": "QueryType"
    },
    "glReleaseTextures": {
        "textures": "const TextureID *"
    },
    "glSamplerParameterf": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterfv": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterfvRobust": {
        "sampler": "SamplerID"
    },
    "glSamplerParameteri": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterIiv": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterIivRobust": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterIuiv": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterIuivRobust": {
        "sampler": "SamplerID"
    },
    "glSamplerParameteriv": {
        "sampler": "SamplerID"
    },
    "glSamplerParameterivRobust": {
        "sampler": "SamplerID"
    },
    "glSemaphoreParameterui64v": {
        "semaphore": "SemaphoreID"
    },
    "glSetFenceNV": {
        "fence": "FenceNVID"
    },
    "glShadeModel": {
        "mode": "ShadingModel"
    },
    "glShaderBinary": {
        "shaders": "const ShaderProgramID *"
    },
    "glShaderSource": {
        "shader": "ShaderProgramID"
    },
    "glShaderStorageBlockBinding": {
        "program": "ShaderProgramID"
    },
    "glSignalSemaphore": {
        "buffers": "const BufferID *",
        "semaphore": "SemaphoreID",
        "textures": "const TextureID *"
    },
    "glStencilFillPath": {
        "path": "PathID"
    },
    "glStencilFillPathInstanced": {
        "pathBase": "PathID"
    },
    "glStencilStrokePath": {
        "path": "PathID"
    },
    "glStencilStrokePathInstanced": {
        "pathBase": "PathID"
    },
    "glStencilThenCoverFillPath": {
        "path": "PathID"
    },
    "glStencilThenCoverFillPathInstanced": {
        "pathBase": "PathID"
    },
    "glStencilThenCoverStrokePath": {
        "path": "PathID"
    },
    "glStencilThenCoverStrokePathInstanced": {
        "pathBase": "PathID"
    },
    "glTestFenceNV": {
        "fence": "FenceNVID"
    },
    "glTexBuffer": {
        "buffer": "BufferID",
        "target": "TextureType"
    },
    "glTexBufferRange": {
        "buffer": "BufferID",
        "target": "TextureType"
    },
    "glTexCoordPointer": {
        "type": "VertexAttribType"
    },
    "glTexEnvf": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexEnvfv": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexEnvi": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexEnviv": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexEnvx": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexEnvxv": {
        "pname": "TextureEnvParameter",
        "target": "TextureEnvTarget"
    },
    "glTexImage2D": {
        "target": "TextureTarget"
    },
    "glTexImage2DExternal": {
        "target": "TextureTarget"
    },
    "glTexImage2DRobust": {
        "target": "TextureTarget"
    },
    "glTexImage3D": {
        "target": "TextureTarget"
    },
    "glTexImage3DRobust": {
        "target": "TextureTarget"
    },
    "glTexParameterf": {
        "target": "TextureType"
    },
    "glTexParameterfv": {
        "target": "TextureType"
    },
    "glTexParameterfvRobust": {
        "target": "TextureType"
    },
    "glTexParameteri": {
        "target": "TextureType"
    },
    "glTexParameterIiv": {
        "target": "TextureType"
    },
    "glTexParameterIivRobust": {
        "target": "TextureType"
    },
    "glTexParameterIuiv": {
        "target": "TextureType"
    },
    "glTexParameterIuivRobust": {
        "target": "TextureType"
    },
    "glTexParameteriv": {
        "target": "TextureType"
    },
    "glTexParameterivRobust": {
        "target": "TextureType"
    },
    "glTexParameterx": {
        "target": "TextureType"
    },
    "glTexParameterxv": {
        "target": "TextureType"
    },
    "glTexStorage2D": {
        "target": "TextureType"
    },
    "glTexStorage2DMultisample": {
        "target": "TextureType"
    },
    "glTexStorage3D": {
        "target": "TextureType"
    },
    "glTexStorage3DMultisample": {
        "target": "TextureType"
    },
    "glTexStorageMem2D": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMem2DMultisample": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMem3D": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMem3DMultisample": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMemFlags2D": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMemFlags2DMultisample": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMemFlags3D": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexStorageMemFlags3DMultisample": {
        "memory": "MemoryObjectID",
        "target": "TextureType"
    },
    "glTexSubImage2D": {
        "target": "TextureTarget"
    },
    "glTexSubImage2DRobust": {
        "target": "TextureTarget"
    },
    "glTexSubImage3D": {
        "target": "TextureTarget"
    },
    "glTexSubImage3DRobust": {
        "target": "TextureTarget"
    },
    "glTextureBuffer": {
        "buffer": "BufferID",
        "texture": "TextureID"
    },
    "glTextureBufferRange": {
        "buffer": "BufferID",
        "texture": "TextureID"
    },
    "glTextureParameterf": {
        "texture": "TextureID"
    },
    "glTextureParameterfv": {
        "texture": "TextureID"
    },
    "glTextureParameteri": {
        "texture": "TextureID"
    },
    "glTextureParameterIiv": {
        "texture": "TextureID"
    },
    "glTextureParameterIuiv": {
        "texture": "TextureID"
    },
    "glTextureParameteriv": {
        "texture": "TextureID"
    },
    "glTextureStorage1D": {
        "texture": "TextureID"
    },
    "glTextureStorage2D": {
        "texture": "TextureID"
    },
    "glTextureStorage2DMultisample": {
        "texture": "TextureID"
    },
    "glTextureStorage3D": {
        "texture": "TextureID"
    },
    "glTextureStorage3DMultisample": {
        "texture": "TextureID"
    },
    "glTextureSubImage1D": {
        "texture": "TextureID"
    },
    "glTextureSubImage2D": {
        "texture": "TextureID"
    },
    "glTextureSubImage3D": {
        "texture": "TextureID"
    },
    "glTextureView": {
        "texture": "TextureID"
    },
    "glTransformFeedbackBufferBase": {
        "buffer": "BufferID"
    },
    "glTransformFeedbackBufferRange": {
        "buffer": "BufferID"
    },
    "glTransformFeedbackVaryings": {
        "program": "ShaderProgramID"
    },
    "glUniform1f": {
        "location": "UniformLocation"
    },
    "glUniform1fv": {
        "location": "UniformLocation"
    },
    "glUniform1i": {
        "location": "UniformLocation"
    },
    "glUniform1iv": {
        "location": "UniformLocation"
    },
    "glUniform1ui": {
        "location": "UniformLocation"
    },
    "glUniform1uiv": {
        "location": "UniformLocation"
    },
    "glUniform2f": {
        "location": "UniformLocation"
    },
    "glUniform2fv": {
        "location": "UniformLocation"
    },
    "glUniform2i": {
        "location": "UniformLocation"
    },
    "glUniform2iv": {
        "location": "UniformLocation"
    },
    "glUniform2ui": {
        "location": "UniformLocation"
    },
    "glUniform2uiv": {
        "location": "UniformLocation"
    },
    "glUniform3f": {
        "location": "UniformLocation"
    },
    "glUniform3fv": {
        "location": "UniformLocation"
    },
    "glUniform3i": {
        "location": "UniformLocation"
    },
    "glUniform3iv": {
        "location": "UniformLocation"
    },
    "glUniform3ui": {
        "location": "UniformLocation"
    },
    "glUniform3uiv": {
        "location": "UniformLocation"
    },
    "glUniform4f": {
        "location": "UniformLocation"
    },
    "glUniform4fv": {
        "location": "UniformLocation"
    },
    "glUniform4i": {
        "location": "UniformLocation"
    },
    "glUniform4iv": {
        "location": "UniformLocation"
    },
    "glUniform4ui": {
        "location": "UniformLocation"
    },
    "glUniform4uiv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2x3fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2x4fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3x2fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3x4fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4x2fv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4x3fv": {
        "location": "UniformLocation"
    },
    "glUniform1d": {
        "location": "UniformLocation"
    },
    "glUniform1dv": {
        "location": "UniformLocation"
    },
    "glUniform2d": {
        "location": "UniformLocation"
    },
    "glUniform2dv": {
        "location": "UniformLocation"
    },
    "glUniform3d": {
        "location": "UniformLocation"
    },
    "glUniform3dv": {
        "location": "UniformLocation"
    },
    "glUniform4d": {
        "location": "UniformLocation"
    },
    "glUniform4dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2x3dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix2x4dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3x2dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix3x4dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4x2dv": {
        "location": "UniformLocation"
    },
    "glUniformMatrix4x3dv": {
        "location": "UniformLocation"
    },
    "glUniformBlockBinding": {
        "program": "ShaderProgramID",
        "uniformBlockIndex": "UniformBlockIndex"
    },
    "glUnmapBuffer": {
        "target": "BufferBinding"
    },
    "glUnmapNamedBuffer": {
        "buffer": "BufferID"
    },
    "glUseProgram": {
        "program": "ShaderProgramID"
    },
    "glUseProgramStages": {
        "pipeline": "ProgramPipelineID",
        "program": "ShaderProgramID"
    },
    "glValidateProgram": {
        "program": "ShaderProgramID"
    },
    "glValidateProgramPipeline": {
        "pipeline": "ProgramPipelineID"
    },
    "glVertexArrayAttribBinding": {
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayAttribFormat": {
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayAttribIFormat": {
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayAttribLFormat": {
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayBindingDivisor": {
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayElementBuffer": {
        "buffer": "BufferID",
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayVertexBuffer": {
        "buffer": "BufferID",
        "vaobj": "VertexArrayID"
    },
    "glVertexArrayVertexBuffers": {
        "buffers": "const BufferID *",
        "vaobj": "VertexArrayID"
    },
    "glVertexAttribFormat": {
        "type": "VertexAttribType"
    },
    "glVertexAttribIFormat": {
        "type": "VertexAttribType"
    },
    "glVertexAttribIPointer": {
        "type": "VertexAttribType"
    },
    "glVertexAttribPointer": {
        "type": "VertexAttribType"
    },
    "glVertexPointer": {
        "type": "VertexAttribType"
    },
    "glWaitSemaphore": {
        "buffers": "const BufferID *",
        "semaphore": "SemaphoreID",
        "textures": "const TextureID *"
    },
    "glWaitSync": {
        "sync": "SyncID"
    }
}
